
Square Enix Consider that before Final Fantasy XVI was revealed in September 2020, there was rampant speculation that Project Athia was. It is an unfortunate flaw to triple-A development I’m unsure we’ll ever have the ability to conquer, even more so when so many games are made with generic templates and corporate goals in mind. Forspoken definitely looks a lot like Final Fantasy XV. Join us for our exclusive New Gameplay Today where we take one last 4K look at Forpoken and let you know why Square Enixs latest RPG shows a lot of promise. There’s a fairly clear through-line between Final Fantasy 15 and Forspoken, the game formerly known as Project Athia, and that may be its greatest strength. Video games are reaching a point in their photorealistic ambition and maturity that to create a title like Forspoken takes several years, and many of the character quirks and design ideas it plans to implement will likely have run their course long before it crosses the finish line. Yet despite miraculously being all of those things, the eventual result is one of astounding mediocrity. It’s like Final Fantasy meets Assassin’s Creed meets a Marvel movie, and I promise it’s super cool, fun, edgy, and down with the kids.

It could have worked with a different execution, but Forspoken’s identity is dismissive of the inspiration it pulls from by design, and thus was always going to fall out of our good graces. Nope, by your logic, ff 14 would suck too, it may sound harsh af but some dev teams/directors are just better than others, forspoken is made by a big part of the ff 15 team, who already proved open world games are their biggest weakness, in that sense yes it was a failure of square enix to let them make an open world game, like they let platinum. From the first narrative trailer, it was evident how unimaginative it all seemed, and how a westernised take on beloved Japanese conventions was only going to dilute all the tropes fans have come to fall in love with.

It’s a bummer that one of the few new IPs of this generation is so devoid of creative charm, and those of us with even the slightest bit of foresight could see its failure coming.

Now the good folks over at Luminous are destined to be a support studio for more important games going forward.
